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Author Topic: Move Semantic Priorities  (Read 474 times)

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Jim Marsden

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Move Semantic Priorities
« on: November 17, 2022, 06:42:03 pm »

I want to start adding move semantics. I was wondering if anyone had thoughts on where I should focus?

I just did sf::Shader, and I was curious if anyone had classes they really desired to be moveable? If there's already a discussion on this that I missed I genuinely apologize, and would be grateful for a link to said topic.


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Re: Move Semantic Priorities
« Reply #1 on: January 16, 2023, 11:32:21 pm »
Would actually be great if someone could map out the classes that could benefit or which shouldn't be movable and document them in the C++17 Solution Design.

Otherwise, we can also discuss on Discord and pick one after the other as we go.
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