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Author Topic: Please Help with Functions Not Activating in SFML GUI Library  (Read 637 times)

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Sean Mulligan

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I am creating a personal SFML GUI library, but I have ran into an error, and I can't find any place online to fix it. In the main file, I am creating a panel and pushing buttons onto it. All the sizing is working correctly to be on screen and are out putted in the console. I am then drawing the panel which should be drawing the buttons, but that function is not activating. Please, how do I fix this?

main
int main()
{
        sf::RenderWindow window(sf::VideoMode(800, 600), "SFMin");

        sfm::Button button([]() {std::cout << "Hello World" << std::endl;}, "test");
        sfm::Button button2([]() {std::cout << "Hello World" << std::endl;}, "really really long name for testing purposes only");
        sfm::Panel panel(sfm::Layouts::LIST);
        panel.pushBackElement(button);
        panel.pushBackElement(button2);

        while (window.isOpen())
        {
                sfm::RegionCoordinates<sf::Vector2f> windowArea(sf::Vector2f(0.0f, 0.0f), sf::Vector2f(window.getSize().x, window.getSize().y));
                // ----------------polling----------------

                sf::Event event;
                while (window.pollEvent(event))
                {
                        if (event.type == sf::Event::Closed)
                        {
                                window.close();
                        }
                        if (event.type == sf::Event::Resized)
                        {
                                sf::FloatRect visibleArea(0, 0, event.size.width, event.size.height);
                                window.setView(sf::View(visibleArea));
                                window.setSize(sf::Vector2u(event.size.width, event.size.height));
                        }
                }

                // ----------------update----------------

                panel.update(windowArea, &window);
                window.clear(sf::Color::White);

                // ----------------draw----------------

                panel.draw(windowArea, &window);
                window.display();
        }
        return 0;
}
 

Panel
void sfm::Panel::draw(sfm::RegionCoordinates<sf::Vector2f> drawingRegion, sf::RenderWindow* window)
{
        drawingRegion.correctCoordinates();
        float width = drawingRegion.endCoordinate.x - drawingRegion.startCoordinate.x;
        float height = drawingRegion.endCoordinate.y - drawingRegion.startCoordinate.y;
        //std::cout << "Width: " << width << "Height: " << height << "\n";
        float topPadding = (TOP_ELEMENT_PADDING * height) + (TOP_PANEL_PADDING * height);
        float bottomPadding = (BOTTOM_ELEMENT_PADDING * height) + (BOTTOM_PANEL_PADDING * height);
        float leftPadding = (LEFT_ELEMENT_PADDING * width) + (LEFT_PANEL_PADDING * width);
        float rightPadding = (RIGHT_ELEMENT_PADDING * width) + (RIGHT_PANEL_PADDING * width);

        float heightDivision = (height - topPadding - bottomPadding) / elements.size();
        float widthDivision = (width - leftPadding - rightPadding) / elements.size();
        this->elements.at(1).draw(drawingRegion, window);
        /*
        switch (this->layout)
        {
        case Layouts::LIST:
                break;
        case Layouts::ROW:
                break;
        }
        */

        for (unsigned int i = 0; i < this->elements.size(); i++)
        {
                sf::Vector2f startCoordinate(leftPadding, heightDivision * i + topPadding);
                sf::Vector2f endCoordinate(width - rightPadding, heightDivision * (i + 1) + topPadding);
                std::cout << "Start " << "X: " << startCoordinate.x << " Y: " << startCoordinate.y << "\n";
                std::cout << "End " << "X: " << endCoordinate.x << " Y: " << endCoordinate.y << "\n";

                RegionCoordinates<sf::Vector2f> elementRegion(startCoordinate, endCoordinate);
                this->elements.at(i).draw(elementRegion, window);
        }
}
 

Button
void sfm::Button::draw(sfm::RegionCoordinates<sf::Vector2f> drawingRegion, sf::RenderWindow* window)
{
        std::cout << "Hello World" << std::endl;
        drawingRegion.correctCoordinates();

        // ----------------background----------------

        sf::RectangleShape background;
        background.setPosition(drawingRegion.startCoordinate.x, drawingRegion.startCoordinate.y);
       
        // sizing
        float width = drawingRegion.endCoordinate.x - drawingRegion.startCoordinate.x;
        float height = drawingRegion.endCoordinate.y - drawingRegion.startCoordinate.y;
        background.setSize(sf::Vector2f(width, height));
       
        // styling
        if (hover)
        {
                background.setFillColor(ELEMENT_COLOR_HOVER);
        }
        else
        {
                background.setFillColor(ELEMENT_COLOR_NORMAL);
        }
        background.setOutlineColor(OUTLINE_COLOR);
        background.setOutlineThickness(OUTLINE_THICKNESS);

        window->draw(background);

        // ----------------text----------------

        if (this->textDescription.length() > 0)
        {
                sf::Text text;
                text.setPosition(drawingRegion.startCoordinate.x, drawingRegion.startCoordinate.y);
                text.setString(this->textDescription);

                // styling
                text.setFillColor(TEXT_COLOR);
                text.setFont(this->font);

                // sizing
                sf::FloatRect rectangle = text.getLocalBounds();
                float ratio = width / rectangle.width;
                text.setCharacterSize(unsigned int((float)text.getCharacterSize() * ratio));
               
                rectangle = text.getLocalBounds();
                ratio = width / rectangle.width;
                text.setScale(ratio, ratio);

                window->draw(text);
        }

        // test drawing
        sf::RectangleShape shape;
        shape.setPosition(0, 0);
        shape.setSize(sf::Vector2f(100, 100));
        shape.setFillColor(sf::Color::Cyan);
        window->draw(shape);
}
 

eXpl0it3r

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Re: Please Help with Functions Not Activating in SFML GUI Library
« Reply #1 on: May 13, 2023, 02:34:47 pm »
We don't really have enough relevant code to fully understand your setup.
You're in the best position to analyze this on your own by
  • Using the debugger to step through your code, one line at a time, that way you should clearly see what is and what isn't being called
  • Remove everything that's not relevant for the current issue, that way you can isolate the problem more and more, until you can easily spot it
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Sean Mulligan

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Re: Please Help with Functions Not Activating in SFML GUI Library
« Reply #2 on: May 14, 2023, 05:10:43 am »
Thanks bru, gonna setup my sfml debug mode properly now to do so, completely forgot that you could do that.

 

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