I'm trying to do a hell-bullet game , so more than maybe 2000-5000 entities in the screen but i can't find a good way to do batching.
I found some c/c++ code to make SFML batching but i'm no genius so i dont understand how to translate it into C# code !
Others things the documentation show off some C++ way to extend SF::Drawable and SF::Transformable.
I can't find C# documentation , if anyone could tell me how to batch eitheir Vertex or Sprite in C# in a good way.
As of now the vertex batching i made , make it hard to apply rotation or animation , when I apply rotation to a renderstates it make my vertex texture dissapear i don't know why !
I'm ready to pay for some help if anyone has clue on how to fix this in C sharp , her my discord ::
https://discord.gg/srzchsKDEq