SFML 2.6.0After 5.5 years, we're proud to announce a new and massive SFML release. Over the past few years a lot has changed code-wise, in the team, in the community, and also with the roadmap of SFML. We would like to thank every single one of our contributors, who helped make this release. Thank You!
It's important to note, that this will be
the final SFML 2.x release. We will provide fixes for critical issues as patch releases (e.g. 2.6.1), but all the other development efforts are focused on SFML 3. For more details and future discussions, see
the Roadmap.
Highlights- โจ๏ธ Support for Scancodes
- ๐ Create windows without OpenGL context
- ๐ช Create windows with a Vulkan context
- ๐ป SFML supports ARM64 on macOS, i.e. M1 and M2 chipsets
- ๐งช Unit testing foundation has been created
There are many, many, many fixes and lots of improvements. The full changelog including detailed descriptions can be found here:
https://www.sfml-dev.org/changelog.php#sfml-2.6.0Visit
https://www.sfml-dev.org/ for download instructions and extensive documentation. We hope you enjoy this release and would love to get some feedback!