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Author Topic: SFML 2.6.0 released  (Read 8049 times)

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eXpl0it3r

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SFML 2.6.0 released
« on: June 21, 2023, 08:31:04 am »
SFML 2.6.0

After 5.5 years, we're proud to announce a new and massive SFML release. Over the past few years a lot has changed code-wise, in the team, in the community, and also with the roadmap of SFML. We would like to thank every single one of our contributors, who helped make this release. Thank You!

It's important to note, that this will be the final SFML 2.x release. We will provide fixes for critical issues as patch releases (e.g. 2.6.1), but all the other development efforts are focused on SFML 3. For more details and future discussions, see the Roadmap.

Highlights
  • โŒจ๏ธ Support for Scancodes
  • ๐Ÿ—” Create windows without OpenGL context
  • ๐ŸชŸ Create windows with a Vulkan context
  • ๐Ÿ’ป SFML supports ARM64 on macOS, i.e. M1 and M2 chipsets
  • ๐Ÿงช Unit testing foundation has been created

There are many, many, many fixes and lots of improvements. The full changelog including detailed descriptions can be found here:
https://www.sfml-dev.org/changelog.php#sfml-2.6.0

Visit https://www.sfml-dev.org/ for download instructions and extensive documentation. We hope you enjoy this release and would love to get some feedback!
« Last Edit: November 04, 2023, 02:33:55 pm by eXpl0it3r »
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MetalCoder

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Re: SFML 2.6.0 released
« Reply #1 on: June 23, 2023, 04:05:11 am »
Congrats!

Just wondering, what would it take for a C port to be made?

eXpl0it3r

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Re: SFML 2.6.0 released
« Reply #2 on: June 23, 2023, 08:37:16 am »
Thanks! :)

You mean when CSFML will be updated?
As soon as someone does all the necessary work :D
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Hapax

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Re: SFML 2.6.0 released
« Reply #3 on: June 23, 2023, 10:01:50 pm »
As soon as someone does all the necessary work

active maintainer (eXpl0it3r@sfml-dev.org)

 ;D
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MetalCoder

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Re: SFML 2.6.0 released
« Reply #4 on: June 23, 2023, 10:23:55 pm »
Thanks! :)

You mean when CSFML will be updated?
As soon as someone does all the necessary work :D

Yes CSFML. Well I hope it can be done soon. No rush or anything.

eXpl0it3r

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Re: SFML 2.6.0 released
« Reply #5 on: June 23, 2023, 10:32:44 pm »
As soon as someone does all the necessary work

active maintainer (eXpl0it3r@sfml-dev.org)

 ;D

Oh no ;D

At least the basics are already done: https://github.com/SFML/CSFML/pull/186
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MetalCoder

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Re: SFML 2.6.0 released
« Reply #6 on: June 24, 2023, 08:52:57 am »
As soon as someone does all the necessary work

active maintainer (eXpl0it3r@sfml-dev.org)

 ;D

Oh no ;D

At least the basics are already done: https://github.com/SFML/CSFML/pull/186

Maybe that means a release is not that far away? Having CSFML makes it easier to port to other programming languages. If there's a way for me to help to get it out the door, maybe I can help?

djarkan

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Re: SFML 2.6.0 released
« Reply #7 on: June 29, 2023, 05:16:47 pm »
hi

there are no -d lib for gcc 32 and 64 bits ?
what can we do for debug

visual 17 have them

thx

eXpl0it3r

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Re: SFML 2.6.0 released
« Reply #8 on: June 29, 2023, 06:25:00 pm »
there are no -d lib for gcc 32 and 64 bits ?
what can we do for debug
Looks like something went wrong during the packaging, I'll investigate and upload new versions as soon as possible.

Thank you for pointing this out! :)
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eXpl0it3r

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Re: SFML 2.6.0 released
« Reply #9 on: June 29, 2023, 11:16:50 pm »
I've figured out my mistake, I forgot that the CMake MinGW Generator can't handle Debug/Release types with the --config flag, so I accidentally built them twice in release each.

The archives have been updated and now include both debug and release builds.
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anything