[code=cpp][color=limegreen]#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(1280, 720), "hmmmm");
window.setFramerateLimit(30);
//draw
short int a[1280][720] = { 0 };
sf::RectangleShape pix;
pix.setSize(sf::Vector2f(1,1));
pix.setPosition(sf::Vector2f( 640, 0));
a[640][0] = 1;
//graphics
window.clear();
window.draw(pix);
for (int y = 1; y <= 719;y++)
{
for (int x = 1; x <= 1279; x++)
{
pix.setPosition(sf::Vector2f(x, y));
if ( (a[x-1][y-1] + a[x+1][y-1]) % 2 == 1)
{
window.draw(pix);
a[x][y] = 1;
}
}
}
window.display();
//later
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
window.close();
}
}
}
return 0;
}