I followed the tutorial instructions for v2.60 at:
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https://www.sfml-dev.org/tutorials/2.6/start-osx.phpThis is the first time I have installed SFML on Xcode.
First of all, I ran into one issue that I think I resolved. The tutorial said to copy the =contents= of a folder called "templates" into "~/Library/Developer/Xcode/Templates", which consisted of a single folder called "SFML". However, there was no folder of that name (no folder called "templates"), contained in the folder I got from this website (specifically the download folder "SFML-2.6.0-macos-clang-64-bit" generated by decompressing "SFML-2.6.0-macOS-clang-64-bit.tar.gz" that I downloaded). If it helps, I am using an Intel Mac with OS 12.0.1 and XCode 13.1.
I think I solved this by downloading the source (same version, 2.6) and searching for a folder called "templates" inside it. My search program found exactly one, and it did contain only one folder called "SFML", so I used this to complete the instructions.
The problem I am having is that, while XCode has indeed "SFML CLT" as a type of project to be created, there is no option for creating an "SFML App". Is this because I used the source to get the templates folder? This makes sense since the source is cross-platform and not just Mac OS X.
If this is the problem, would someone please provide me with a place where I can download the folder I need, or else explain how else I can do a regular bundle app (not CLT)?
I did check the templates folder and 6 templates were subdirectories, including one for both "SFML CLI" and "SFML App".
Please explain to me how I can get this working as quickly as possible. I need to create a regular bundle app for an assignment.
Thanks for any help,
Sam