I'm probably missing something, but just not sure what.
I'm using Visual C++ 2010 Express and attempting to install SFML. I've followed the tutorial to install it.
1. I dragged the SFML folder (within the include folder) into my VC/include folder. - Is that right, or do I drag the CONTENTS of this folder into the VC/include?
2. I then dragged the contents of the SFML lib folder into the VC/lib folder.
3. I clicked on my project > properties > linker > input and typed in sfml-system.lib into the additional dependencies, complete with the little ; that the others have seperating them.
4. I have no where to click on debug to add the debug version.. unless it goes in the same place?
5.
Your program should now compile, link and run fine. If you linked against the dynamic versions of the SFML libraries, donc forget to copy the corresponding DLLs (sfml-system.dll in this case) to your executable's directory, or to a directory contained in the PATH environment variable.
I don't get where I put this... I have millions of folders...
5. I then clicked C++ > Preprocessor and added SFML_DYNAMIC to that too.
However when I try and run the sample program I get this;
1>------ Build started: Project: SFML 2, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1104: cannot open file 'sfml-system.libkernel32.lib'
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Can anybody help me out? I seem to understand how the API works but can't do anything as I can't get it installed