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Can you integrate allegro into an sfml window?
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Topic: Can you integrate allegro into an sfml window? (Read 4114 times)
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: Can you integrate allegro into an sfml window?
«
Reply #15 on:
May 24, 2024, 08:25:35 am »
Those are OpenGL functions, you'll also have to link OpenGL.
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Me-Myself-And-I
Jr. Member
Posts: 93
Re: Can you integrate allegro into an sfml window?
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Reply #16 on:
May 25, 2024, 06:53:59 pm »
I can't find out how to link opengl32.lib. I can't locate that file.
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fallahn
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Posts: 507
Buns.
Re: Can you integrate allegro into an sfml window?
«
Reply #17 on:
May 26, 2024, 11:43:02 am »
Based on your earlier post I assume you're using Dev C++ in which case check their FAQ:
https://bloodshed.net/FAQ#9
Else if you're using CMake use the FindOpenGL command
https://cmake.org/cmake/help/latest/module/FindOpenGL.html
Or in Visual Studio add "opengl32.lib" to the library list in the project properties and it'll find the file automatically.
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Me-Myself-And-I
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Posts: 93
Re: Can you integrate allegro into an sfml window?
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Reply #18 on:
May 27, 2024, 08:25:22 pm »
Thankyou very much! It works fine!
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Can you integrate allegro into an sfml window?