Hello,
I'm using visual studio 2022 and I've pulled both the "Visual C++ 17 (2022) - 32-bit" and "Visual C++ 17 (2022) - 64-bit" files.
I've followed the instructions and changed the C/C++ -> General -> Additional include directories to the path the include files are stored (Using All configuration and 64 bit and All configuration 32 bit).
I've also changed the linker, Linker -> General -> Additional library directories to the path that has the library files (Using All configuration and 64 bit and All configuration 32 bit).
I've also changed input to list the dll files: sfml-window-d.dll;sfml-graphics-d.dll;sfml-system-d.dll;sfml-audio-d.dll;sfml-network-d.dll; for both debug (the one listed) and the other files as release for both 64 bit and 32 bit. The files I listed is what I have Visual Studio set to now, but this was after initially putting them listed as "sfml-system-d-2.dll", as this is what the file name is actually called. The tutorial shows the file name as "sfml-window-d.dll" but I've tried both naming conventions and neither work.
Either way, neither work. The error I receive from Visual Studio is Link 1107: invalid or corrupt file: cannot read at 0x300 with file sfml-window-d.dll. I've also downloaded these files multiple times with the same outcome. This file has been the "window" file, "system" file mostly and I've gone through the process of completely removing Visual Studio before trying again with the same result multiple times. (FYI, no issues getting the SFML file to work and compile in Linux).
Any help would be appreciated!
Thanks,