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How to extract Rotation And Scale from sf::Transform
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Topic: How to extract Rotation And Scale from sf::Transform (Read 4554 times)
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person999
Newbie
Posts: 3
How to extract Rotation And Scale from sf::Transform
«
on:
July 24, 2024, 08:12:08 pm »
Context Of Question :
https://stackoverflow.com/questions/78779882/updating-transformable-child-objects-in-a-class-derived-from-sftransformable?noredirect=1#comment138905586_78779882
So, is there any way to extract rotation and scale from sf::Transform class?
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: How to extract Rotation And Scale from sf::Transform
«
Reply #1 on:
July 28, 2024, 03:07:42 pm »
Not exactly.
sf::Transform
is essentially a 4x4 transformation matrix. So all the applied operations are calculated into the matrix and thus you can't extract the original inputs.
What you can do with a transformation matrix is decompose it into it's combined components (translation, rotation and scale), see also
this StackExchange answer
.
As for the StackOverflow question, I'll answer there directly.
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person999
Newbie
Posts: 3
Re: How to extract Rotation And Scale from sf::Transform
«
Reply #2 on:
August 01, 2024, 12:02:49 pm »
Thanks man, it helped me alot. I was very confused with the coordinate system and this transformation matrix because I am new.
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