Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
General
»
General discussions
»
Use OpenGL or SFML for raycasting
Print
Pages: [
1
]
Author
Topic: Use OpenGL or SFML for raycasting (Read 3061 times)
0 Members and 1 Guest are viewing this topic.
beauharlan
Newbie
Posts: 1
Use OpenGL or SFML for raycasting
«
on:
August 08, 2024, 06:03:56 am »
Hello, I'm creating a game for a C/C++ class project. Which one should I use to create doom copy? Thank.
Logged
eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: Use OpenGL or SFML for raycasting
«
Reply #1 on:
August 08, 2024, 07:51:13 am »
Instead of raycasting, you'd probably ideally implement a Doom clone with actual 3D environments, as such, you'll need to use OpenGL directly.
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
Print
Pages: [
1
]
SFML community forums
»
General
»
General discussions
»
Use OpenGL or SFML for raycasting
anything