Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Use OpenGL or SFML for raycasting  (Read 1480 times)

0 Members and 1 Guest are viewing this topic.

beauharlan

  • Newbie
  • *
  • Posts: 1
    • View Profile
Use OpenGL or SFML for raycasting
« on: August 08, 2024, 06:03:56 am »
Hello, I'm creating a game for a C/C++ class project. Which one should I use to create doom copy? Thank.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10991
    • View Profile
    • development blog
    • Email
Re: Use OpenGL or SFML for raycasting
« Reply #1 on: August 08, 2024, 07:51:13 am »
Instead of raycasting, you'd probably ideally implement a Doom clone with actual 3D environments, as such, you'll need to use OpenGL directly.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/