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Author Topic: Pass sf::vertex to vertex shader  (Read 429 times)

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qualcuno

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Pass sf::vertex to vertex shader
« on: October 24, 2024, 10:17:55 am »
Hi,
i'm new to making shaders but from my understanding when using raycasting to make light you should pass the collision points of the rays to the vertex shader to make triangles, i just can't understand how.
Sorry for my bad english