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Author Topic: Pass sf::vertex to vertex shader  (Read 639 times)

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qualcuno

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Pass sf::vertex to vertex shader
« on: October 24, 2024, 10:17:55 am »
Hi,
i'm new to making shaders but from my understanding when using raycasting to make light you should pass the collision points of the rays to the vertex shader to make triangles, i just can't understand how.
Sorry for my bad english

eXpl0it3r

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Re: Pass sf::vertex to vertex shader
« Reply #1 on: October 29, 2024, 11:16:43 am »
It's a bit the other way around. You can draw the vertex array and rendering using the shader.

window.draw(myVertexArray, &shader);

See also the full tutorial on Shaders: https://www.sfml-dev.org/tutorials/2.6/graphics-shader.php
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