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Author Topic: ARM MacOS fullscreen problems  (Read 358 times)

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johnnywz00

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ARM MacOS fullscreen problems
« on: October 26, 2024, 04:00:14 am »
I moved all of my work, SFML and other, from an Intel Mac (Mojave) to an ARM/M3 Mac (Sequoia) and was dismayed to find that my fullscreen games no longer work.

I have seen this issue reported already... I am wondering, what is the status of the fix? I am able to arm-twist a fullscreen mode (haven't verified if it's properly centered yet) on my own computer by tampering with the VideoModeImpl.cpp file and building sfml-window that way, but I would like to publish my projects to GitHub and any potential viewers will be using the "real" SFML library to build the project.

Is this fixed in 2.6.2, and does 2.6.2 have a projected release date?
Thanks,
John Z.

eXpl0it3r

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Re: ARM MacOS fullscreen problems
« Reply #1 on: October 28, 2024, 01:49:38 pm »
Can you be specific what doesn't work?

We've fixed some fullscreen video modes detection issue on macOS, are you referring to this?

You always have the option to build SFML source. SFML 2.6.2 won't really be different from the source code that's currently on the 2.6.x branch.

SFML 2.6.2 should be released with a few weeks.
I mostly need to find a time slot and a bit of energy to prepare everything and push it out.
« Last Edit: October 28, 2024, 01:53:15 pm by eXpl0it3r »
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