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Author Topic: BubbleByte 🫧🐱 incremental/clicker game about cats & bubbles!  (Read 832 times)

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SuperV1234

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Hey folks, here's what I've been working on lately -- a cutesy/cozy incremental game with a combination of idle, clicker, and tower defense mechanics, inspired by my cat Byte's fascination with soap bubbles. 🐈


In short: you start as a lone bubble popper, earn money by building up clicking combos, and purchase upgrades and cats. As the game progresses and you discover more types of cats, the automation aspect kicks in: by strategically arranging cats of different types in the right way, you can start earning a lot of money very quickly!


There is a prestige mechanic that grants game-breaking permanent upgrades, and a map exploration mechanics that unlocks legendary cats with unique minigames and mechanics.


I'd be happy to hear what you think, and I'm also looking for some beta testers to help me tweak the balance before release -- both veterans of the genre and newcomers are appreciated! ❤️

BubbleByte | Wishlist on Steam
- https://store.steampowered.com/app/3499760/BubbleByte/

Hapax

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Re: BubbleByte 🫧🐱 incremental/clicker game about cats & bubbles!
« Reply #1 on: March 01, 2025, 03:59:57 pm »
Nice. Looks cool!

Smart to involve your real-life cat too!

I'm guessing it's not a particularly stressful game?

Of course your cat is called "Byte"  ;D
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SuperV1234

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Re: BubbleByte 🫧🐱 incremental/clicker game about cats & bubbles!
« Reply #2 on: March 01, 2025, 05:15:35 pm »
Nice. Looks cool!

Smart to involve your real-life cat too!

Thank you!

I'm guessing it's not a particularly stressful game?

Unless you're actively trying to speedrun the milestones, it is meant to be a more relaxing experience.

I wouldn't describe it as a full-on idle game... I'm still making some final balance tweaks, but at the moment I'm quite pleased with the flow.

Early game is a bit more on the active side with clicking combos.
Mid/late game is more about picking a strategy and choosing the most impactful upgrades for that, optimizing cat arrangement, and occasionally interacting with the various minigames.

If you've played Cookie Clicker, the active-to-idle ratio is quite similar. Maybe I should add some sort of "rested state" where inactivity boosts production, for people that prefer idle games...

Of course your cat is called "Byte"  ;D

It *had* to be a nerdy name, no way around it  ;D

---

Anyway, here's a few more sneak peeks!

This is a prestige upgrade that allows some cats to open up portals to hell:
https://i.imgur.com/tAPs0H5.mp4

And, most importantly, this is a bubble shader I wrote today. Do you think the game looks better with it on, or should I leave it off by default? Performance cost is not significant.
https://i.imgur.com/k9lIWiQ.mp4

Hapax

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Re: BubbleByte 🫧🐱 incremental/clicker game about cats & bubbles!
« Reply #3 on: March 01, 2025, 05:32:34 pm »
I think my point about stress is it seems to be a "if you're slow, you progress slowly" as opposed to a "if you're slow, you'll fail until you're quick enough" type, which is more stressful so this would less so :)

Your bubbles look quite nice. I had presumed they were just static sprites; I had not realised that they were adjustable on the fly with your shaders. Nice work!

For me, though, overall, there seems to be too many "particles" (it seems "fussy"). But that's just me; I don't really play bullet hell games for this reason.
« Last Edit: March 02, 2025, 12:24:20 am by Hapax »
Selba Ward -SFML drawables
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Kairos -Timing Library
Grambol
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