Nice. Looks cool!
Smart to involve your real-life cat too!
Thank you!
I'm guessing it's not a particularly stressful game?
Unless you're actively trying to speedrun the milestones, it is meant to be a more relaxing experience.
I wouldn't describe it as a full-on idle game... I'm still making some final balance tweaks, but at the moment I'm quite pleased with the flow.
Early game is a bit more on the active side with clicking combos.
Mid/late game is more about picking a strategy and choosing the most impactful upgrades for that, optimizing cat arrangement, and occasionally interacting with the various minigames.
If you've played Cookie Clicker, the active-to-idle ratio is quite similar. Maybe I should add some sort of "rested state" where inactivity boosts production, for people that prefer idle games...
Of course your cat is called "Byte" 
It *had* to be a nerdy name, no way around it

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Anyway, here's a few more sneak peeks!
This is a prestige upgrade that allows some cats to open up portals to hell:
https://i.imgur.com/tAPs0H5.mp4And, most importantly, this is a bubble shader I wrote today. Do you think the game looks better with it on, or should I leave it off by default? Performance cost is not significant.
https://i.imgur.com/k9lIWiQ.mp4