Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: OpenGL coordinates  (Read 3077 times)

0 Members and 1 Guest are viewing this topic.

panithadrum

  • Sr. Member
  • ****
  • Posts: 304
    • View Profile
    • Skyrpex@Github
    • Email
OpenGL coordinates
« on: September 07, 2010, 09:14:37 pm »
Since SFML is prepared to work along OpenGL, and I am mixing OpenGL with SFML, I wonder if SFML coordinates could be like OpenGL are.

(Yes, I repeated two words three times :P)

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
OpenGL coordinates
« Reply #1 on: September 07, 2010, 10:11:02 pm »
Quote
I wonder if SFML coordinates could be like OpenGL are

And how are OpenGL coordinates :?:
Laurent Gomila - SFML developer

panithadrum

  • Sr. Member
  • ****
  • Posts: 304
    • View Profile
    • Skyrpex@Github
    • Email
OpenGL coordinates
« Reply #2 on: September 07, 2010, 10:37:53 pm »
Sorry, I went crazy for a few minutes, and made a request without meaning or foundation. I was talking about the 2D coordinates origin, which can be configured as you like in OpenGL itself.

Forgive it, please!  :D

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
OpenGL coordinates
« Reply #3 on: September 07, 2010, 11:07:53 pm »
Yes you can, but it won't only be the origin, everything will be reverted (ie. things will be upside down).
Laurent Gomila - SFML developer

 

anything