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Author Topic: Addng video and audio editing in sfml  (Read 188 times)

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muhammad kafeel

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Addng video and audio editing in sfml
« on: February 21, 2024, 06:19:19 pm »
Hy my name is kafeel and i have a proposal for your sfml library. I want to tell you that if you add the video and audio editing code in your library then sfml most used for gaming and video editing. You know many 3d software are aviable in internet that make the games and also make the video animation. For this perpose i tell you that you add the video editing code in your library so that people can easily convert or record the any seen of own game if he made game with sfml. and if he want to made 3d animation software with sfml whose make the games and also make the animation video then he can easily work with it

I have a proposal for you that i have the video and audio editing conset complete. i have a code to make video and audio editing using media foundation c++ i provideo the code if you need my proposal my personal emails
as the sample this code file attached in which you can easily change the video into gray color frames and store it. I can prove that this is possible to make the video editing
address is muhammadkafeelmunir@gmail.com
« Last Edit: February 22, 2024, 08:26:14 am by muhammad kafeel »
muhammdkafel

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Re: Addng video and audio editing in sfml
« Reply #1 on: February 22, 2024, 12:15:29 am »
I appreciate the enthusiasm, but it seems like you have little understanding of the complexities of audio and video editing, capturing and encoding. This is not a trivial task at all and has so many possibilities, that it would be hard to even find a simple subset, plus it would still not fit the scope of SFML.

There is plenty of capturing software out there (e.g. OBS Studio) and even more video or audio editing software (DaVinci, Audacity, etc.). I'd claim that it's easier to use a capturing software, than to try and write your own video encoder from your animation.
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