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Author Topic: Renderimage memory leak?  (Read 1829 times)

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nsmasher

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Renderimage memory leak?
« on: September 29, 2010, 10:48:31 am »
Hi people, I'm rather new to c++ and sfml.
I've recently started with SFML 2 (or rather switched from 1.6 to 2.0) because the sf::RenderImage feature seemed like something that perfectly fits my needs. However, it seems that everytime something is drawn on the renderimage, the memory usage goes up (aka always). Even the example from the tutorial does this. Am I doing something wrong here, or is this some kind of memory leak? :(
Other than that, everything seems to be good and it's easy to use :)

Mindiell

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Renderimage memory leak?
« Reply #1 on: September 29, 2010, 01:17:33 pm »
System ?
Graphic card ?

Are your graphic drivers up to date ?
Mindiell
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nsmasher

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Renderimage memory leak?
« Reply #2 on: September 29, 2010, 08:24:37 pm »
It's a pretty old laptop with intel pentium 1.86 GHz and ati mobility radeon x300. Haven't updated in a long while so that's worth a shot.

 

anything