Hi. I'm trying to test my game in a pc with an ATI Radeon 9000 and it doesn't even start. The problem is not the game because it produces an arithmetic exception before getting to the first line in main function, and it doesn't work with other smfl game that i've downloaded already compiled (snake).
The system is Windows XP SP2. I'm compiling the game with gcc 4.4.0 against the .a files for the 1.6 sfml version for mingw, running on a Pentium 4 with 1GB ram and an ATI Radeon 9000.
If I go to desktop->right click->properties->configuration->advanced options->problem solving and totally disable hardware acceleration it works (really very very slow, obviusly).
Runing the game compiled against debug static version of the library in gdb, it says:
Program received signal SIGFPE, Arithmetic exception.
0x6923684a in atiPS () from C:\WINDOWS\system32\atioglxx.dll
(gdb) bt
#0 0x6923684a in atiPS () from C:\WINDOWS\system32\atioglxx.dll
(gdb) info threads
* 1 Thread 1568.0x3ac 0x6923684a in atiPS ()
from C:\WINDOWS\system32\atioglxx.dll
No backtrace available, no other threads running. Any idea about how to debug this problem?