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Author Topic: GL_INVALID_ENUM in renderwindow.cpp  (Read 11505 times)

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tno

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GL_INVALID_ENUM in renderwindow.cpp
« Reply #15 on: April 27, 2008, 02:50:43 pm »
@MrDoomMaster:

didn't mean to spam u and why are 2 PM msgs classified as SPAM?? (Did i send it to 100 people? No, only to you because I saw you had the same problem --> http://www.sfml-dev.org/forum/viewtopic.php?t=195 )

My only intent was that you probably can share with us what you have figured out because you had the same problem (see other thread).
Maybe you can share it now with us? I think we would all appreciate it.

Isn't that the meaning of a forum?

@Redien: thx a lot! I don't know why we set there this glEnable.....
The error is gone, also when i am using RenderWindow. :)

greetz
-tno

 

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