I seem to be getting this weird distortion around the corners of a sprite when it's rotated.
Like so:
You can clearly see it around the red guy because there's multiple copies on top of each other. If you look closely you can see it around the green guy as well.
Like I said, it's only noticeable when the sprite is rotated and the distortion appears around the edges of the sprite.
Btw, the hands and the bodies are two different sprites (which is why you can see a gray box around the body and a bigger box around the whole thing).
Is this a bug or a common mistake in the code?