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Author Topic: sfeMovie project [v1.0 RC1 available]  (Read 156650 times)

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Jesper Juhl

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Re: sfeMovie project
« Reply #255 on: March 07, 2014, 06:25:33 pm »
... suggestions for tracking down this leak while playing videos.

Tools like Valgrind (http://valgrind.org/), the various sanitizers provided by clang (http://clang.llvm.org/docs/index.html) and Electric Fence (http://en.m.wikipedia.org/wiki/Electric_Fence) can work wonders when tracking down leaks and other memory related bugs. Use them, always ;)

jmark1m

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Re: sfeMovie project [v1.0 RC1 available]
« Reply #256 on: March 12, 2014, 11:33:44 pm »

Ceylo,

Well the memory leak only seems to occur when I am using ATI Catalyst Proprietary graphics drivers on my Ubuntu set up.  Reading around I understand that they seem to have a lot of problems.

I no longer have a memory leak when using NVIDIA graphics drivers with an NVIDIA card.

It doesn't appear to be a problem with SFEMovie.  It's a lower level problem in my opinion.  Thanks for your time.

Mark

Ceylo

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Re: sfeMovie project [v1.0 RC1 available]
« Reply #257 on: March 12, 2014, 11:57:05 pm »
Hmm ok… then good luck with ATI :/
Want to play movies in your SFML application? Check out sfeMovie!

Bloob

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Re: sfeMovie project [v1.0 RC1 available]
« Reply #258 on: August 19, 2014, 07:41:26 pm »
I'm not if i should post this in the github issues or not... I'm trying to build sfeMovie with vs2013 and everything seems to be going fine until i run into this error.

Error   2       error : no acceptable ld found in $PATH C:\Libs\sfeMovie-master\build\FFmpeg\configure  FFmpeg
 

Error   19      error LNK1104: cannot open file 'FFmpeg-binaries\lib\avformat.lib'      C:\Libs\sfeMovie-master\build\LINK      sfeMovie
 
and

I believe the second one occurs because FFmpeg is not being built. Btw im following the tutorial for the latest source from git. Is it possible to build with vs2013?

Ceylo

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Re: sfeMovie project [v1.0 RC1 available]
« Reply #259 on: August 21, 2014, 07:59:09 pm »
There should be no reason against VS2013 except that the build script is not flexible enough :)

Can you have a look at build_ffmpeg.sh, line 125 and followings? Then add 2 lines there to match the path to your VS2013 installation? It should just be a matter of replacing the number in the path with "12.0".
Want to play movies in your SFML application? Check out sfeMovie!