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Author Topic: Problem using SFML 2.0 and OpenGL  (Read 2207 times)

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ekun

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Problem using SFML 2.0 and OpenGL
« on: November 02, 2010, 06:59:17 pm »
I'm having trouble setting up an OpenGL context using a SFML window.

What steps should I be following?

I've tried manually adding search directories to a local copy of glew, and includng glew.h in my project. But this gives me undefined reference errors.
@ekunenuke

Hiura

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Problem using SFML 2.0 and OpenGL
« Reply #1 on: November 02, 2010, 10:55:29 pm »
The main reason for undefined references is a missing link with some lib.
SFML / OS X developer