I just tried to run sfRenderWindow::Capture and the image came out upside down.. am i doing something wrong or is this a bug ?
mSprite.Rotate(mApp.GetFrameTime()*50);
mApp.Draw(mSprite);
//Draw our console
mConsole.Draw(mApp);
if(mTakeScreen)
{
mApp.Capture("screenshoot.jpg");
mTakeScreen = false;
}
/// Update the window
mApp.Display();
mConsole.Draw(mApp) renders some sfStrings and a sfSprite using mApp.Draw()