Looks like it is for each vector.
The next step is to project the vectors representing the four corners of each rectangle onto each of the axes.
Also the page contains the formula for the actual vector equation and even simplified to a scalar math equation.
Though this is new land for me, so I'm not sure. Best advice from here I can give you is try it out and see if it works. After you've run some tests and seen if you get the expected results then write here again and tell me. Who knows you might get someone more educated who can give you a proper answer in that time