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Author Topic: Human Skeleton Animator  (Read 5794 times)

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ZenonSeth

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Human Skeleton Animator
« on: January 23, 2011, 08:05:44 pm »
Hi everyone, I found SFML right before new years, and I decided to use it for a project I had JUST started.

In brief, the project is an attempt to create an easy to use character animation, based on a rigid skeleton structure.

It uses OpenGL for 3d graphics.
SFML for the window and event handling, and I further plan to use it for the loading textures.

The project site can be found Here
Or if you're just interested in a quick view, there's a video

On the site you can find links to download the win32 release, and the source code, as well as a far more detailed description and instructions on how to animate.

The project is a little over 3 weeks old at this point, and I've reached a snag that I don't have the ability to create a human model for the project.
There's also a larger project which this is the first part of.
So, besides comments and criticism, if anyone's interested in helping me, you can find a place to talk on the project's site.

Thanks.

ActionBoy

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Human Skeleton Animator
« Reply #1 on: January 30, 2011, 01:18:17 pm »
Looks professional.

ZenonSeth

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Human Skeleton Animator
« Reply #2 on: January 30, 2011, 03:43:35 pm »
Thanks, ActionBoy. The interface is all my work, transfered and improved from a past project.

The next part of the project, which I'm working on now, is to animate a mesh.The idea is to have a modular design, so you can exchange model parts (i.e. torso, arm, hand, leg etc)
Not that it's a big deal, though someone might find it interesting.

ZenonSeth

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Human Skeleton Animator
« Reply #3 on: February 05, 2011, 10:44:26 pm »
Update again: I actually completed the algorithm.
It attaches a model to the skeleton automatically. Each vertex is attached to up to 3 bones, allowing for smooth model movement. Here's the updated video:


And, again the website if anyone's interested:
http://www.milchopenchev.com/projects/HAP/index.htm

- Thanks.

ActionBoy

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Human Skeleton Animator
« Reply #4 on: February 08, 2011, 05:20:19 pm »
Make the walking animation a little more "realistic" and the whole project will look better. Keep up the great work.