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Because LoadFromMemory doesn't support DIBs (nor should it, really), and the header differs between BMP and DIBs?
Okay, I just used sf::Sprite::FlipY and everything's just fine. Thanks for all the help everybody!
Well, is there any way to load a png from a .rc file using FindResource, LoadResource, and LockResource?
And according to wikipedia dib's and bmp's do have different headers.