I have spent this snowbound day researching using the graphics processor to help out the main CPU on decoding H264.
I also am using SFML in my browser plugin for displaying H264 video. I am currently using avcodec from ffmpeg, but it is cpu intensive.
So...Since OpenCL is sanctioned by the same body as openGL, it is cross platform and cross GPU, and apple is pushing it and it is very openGL compatible, Are there any plans to integrate OpenCL into SFML?
ONe thing bugged me about SFML when I switched from SDL, I was forced to use RGBA because of the openGL, This blows my 2 bytes per pixel up to 4. :-(