Perhaps I wasn't descriptive enough :-)
I recreated a new project. Since the headers and libraries have already been copied to /usr/local/lib and the headers are in /usr/local/include/SFML, Xcode seems to recognize it. I added the dylib's (add existing framework) into my project: libsfml-audio.dylib, libsfml-graphics.dylib, libsfml-network.dylib, libsfml-system.dylib, and libsfml-window.dylib.
Then I created a RenderWindow as a test. And this is what I get when I try the compile:
Undefined symbols:
"sf::RenderWindow::RenderWindow(sf::VideoMode, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long, sf::WindowSettings const&)", referenced from:
_main in main.o
ld: symbol(s) not found
I even added /usr/local/lib to my library and framework search paths and /usr/local/include/SFML to my header search paths. Same problem...
It just errors out at this line:
sf::RenderWindow app(sf::VideoMode(800, 600), "SFML");
Thanks for anyone who can help...