First, technically it will most likely not compile with the same structure. A manager of sf::Image/sf::SoundBuffer/sf::Font will have a container of instances, while a manager of sf::Music will have a container of pointers.
Secondly, images/sound buffers/fonts are plain resources, once loaded they can be used directly or copied. A manager of them is just a solution to avoid loading several times the same resource.
A music is an entity, it has a thread running in background, an internal state, etc. It's not just a storage for some data. You must play/pause/stop the instance that you "load", it cannot be copied.
A manager of musics... well it makes no sense at all, actually. If you need to play a music then you will most likely create and open your own instance everytime, there's no shared music data that a manager can provide you.
I hope it's clear enough (sorry if it's not, it's 1 AM and I'm still at the office).