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Author Topic: Alternate Reality - Remake Project  (Read 15510 times)

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acrin1

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Alternate Reality - Remake Project
« on: June 20, 2008, 01:42:57 pm »
Hi,

I'm currently working on a remake of the 1980s CRPG Alternate Reality using SFML and C++. Originally planned as a series of 7 scenarios only the first two were ever created - The City and The Dungeon.

I'd previously started a remake using SDL but have recently switched over to SFML which has made a number of things much easier for me. Currently I'm concentrating on just putting basic functionality in place and the original Atari 8bit graphics are being used but eventually there will be a choice of enhanced graphics and sounds as well.





I've put up a brief page which contains a basic download at:

http://www.crpgdev.com

This is really only a brief demo of walking around the first level of the Dungeon scenario but I'll be adding other features shortly such as combat and special locations.

If anyone can suggest how I might fix the Open GL issue of a border line for transparent arches showing up please let me know.

Thanks,

Guilherme

tgm

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Alternate Reality - Remake Project
« Reply #1 on: June 20, 2008, 02:02:05 pm »
that one got style^^
I certainly gonna play it ;)
but VC++ suxx (linux user^^)
any chance of this projket going open source? (Or having a linux bin??)

acrin1

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Alternate Reality - Remake Project
« Reply #2 on: June 20, 2008, 02:41:00 pm »
Quote from: "tgm"
that one got style^^
I certainly gonna play it ;)
but VC++ suxx (linux user^^)
any chance of this projket going open source? (Or having a linux bin??)

Hi,

There is nothing in there (to my knowledge) that is Windows / VC specific so I'm hoping that when it's a bit further down the line someone will be willing to look at building this for Linux and Mac versions. That's one of the reasons I'm keen to use SFML. I already have someone who is keen to maintain a Mac version.

I'll post all the project/source files when a few more of the basics are in place.

Thanks for the comments

tgm

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Alternate Reality - Remake Project
« Reply #3 on: June 21, 2008, 04:42:06 pm »
wej, that are good news ;)

acrin1

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Re: Alternate Reality - Remake Project
« Reply #4 on: July 21, 2009, 02:04:06 pm »
Quote from: "acrin1"
Hi,
I'm currently working on a remake of the 1980s CRPG Alternate Reality using SFML and C++. Originally planned as a series of 7 scenarios only the first two were ever created - The City and The Dungeon.

Hi,
 
Just a brief note to say that I'm still working on this remake using SFML and have recently posted some screenshots and information on my webpages. These provide some idea of the stage I've reached. I've decided to hold back a demo for a bit longer to allow me to add a few more features. Thanks to the great efforts from other AR fans at opening up the mechanics and data from the original game I've been able to use the real encounter data, graphics and combat mechanics where previously I was just having to make up my own.
 
I've also set up a forum for news announcements, general AR remake discussion, suggestions and report bugs.
 
The project webpages are at:
 
http://www.crpgdev.com/
 
and the forum is at:
 
http://arproject.50.forumer.com/

acrin1

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Alternate Reality - Remake Project
« Reply #5 on: August 02, 2009, 06:33:53 pm »
There's now a playable demo of the City and first level Dungeon maps to try out. You can download it from:

http://www.crpgdev.com

Comments welcomed.

K-Bal

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Alternate Reality - Remake Project
« Reply #6 on: August 02, 2009, 07:02:26 pm »
Linux build? :D
Listen to my band: pencilcase.bandcamp.com

acrin1

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Alternate Reality - Remake Project
« Reply #7 on: August 03, 2009, 01:28:43 pm »
Quote from: "K-Bal"
Linux build? :D


Yes, once the project is more developed.

The source is included in the demo download - though I intend to totally re-structure a lot of the code.

Tank

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Alternate Reality - Remake Project
« Reply #8 on: August 04, 2009, 10:49:04 am »
I really love the graphics. Feels like back in the 90s. :P Keep it up!

bawzz

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« Reply #9 on: August 20, 2009, 12:48:56 am »
Nice job. :)
I m studying raycasting methods and it looks like your using it sometimes.
I ll take a close look at the demo's sources since I have some troubles to make my own raycaster.