Hi,
When i use SFML 1.6, i use the following code to write text to screen:
sf::String textBullets( "Bullets: " + StringConverter::toString(GameObjects::bullets->size()) );
textBullets.SetPosition(5, 25);
textBullets.SetSize(13);
App.Draw(textBullets);
But i get error when use SFML2, the methods SetPosition doesnt exists and Add.Draw doesnt work with sf::String.
What i need do?
And how to use custom fonts?