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Author Topic: SFML 1.3 and OS X  (Read 54564 times)

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coral

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SFML 1.3 and OS X
« Reply #75 on: October 21, 2008, 10:27:05 pm »
Hey Ceylo, how's it going!?

Ceylo

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« Reply #76 on: October 21, 2008, 10:38:11 pm »
Hm, not going :D . I have not improved anything important since last time.
I'm still looking for solutions about the composed keys. I've got no answer for now (from myself and developer forums).
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Ceylo

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« Reply #77 on: November 08, 2008, 04:12:10 pm »
Some news...

I added a fade operation for the resolution switching in full screen mode.

So, now the current roadmap (high priority, low priority):
Quote
To do:
- joysticks handling

To fix:
- SFML windows cannot be used properly in common Cocoa applications without messing up the event loop
- there are missing keys (as an Apple keyboard does not have the same keys as an PC's one)
- for the sf::Event::KeyPressed events, only the main keys are keyboard layout independant. sf::Event::TextEntered events are not affected.
- characters needing several followed keys are not handled
- the Shift, Control, Option (Alt) and Command key do not produce repeated events
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coral

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« Reply #78 on: November 08, 2008, 06:49:55 pm »
Nice, keep up the work!

I shall try asking a friend which has developed a few games to OSX how he handled the keys.

Ceylo

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« Reply #79 on: November 08, 2008, 06:55:06 pm »
Okay, thanks !
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nairboon

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« Reply #80 on: November 27, 2008, 11:48:10 pm »
I downloaded the lastest svn revision and the samples doesn't work.
Why don't you put all the builded frameworks in the lib-dir?
And why are the headers in the SFML framework but the libs in their package? Woulden't it be better to put the headers with ther libs in the the five packegs?

Ceylo

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« Reply #81 on: November 28, 2008, 03:37:16 pm »
1. Because I did not update the Xcode projects for the samples. I could do so quite quickly if you wish. I just didn't care of it.
2. Because I never thought of doing so. Till now, I let Xcode put the frameworks in the default build directory. I'm going to fix this now.
3. Nop, because you would no more be able to use <SFML/...> as include paths. That is the only point.
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Ceylo

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« Reply #82 on: November 28, 2008, 07:52:49 pm »
Some news !

No change in the todo roadmap.
But some improvements with full screen mode : when you hide a SFML application that is displaying a full screen window, it will automatically switch back to the desktop display mode (resolution). Same when unhiding the app.

The frameworks are now built in sfml/lib/xcode.


And... as you may know, the SFML 1.4 release is coming soon. But an important point is that until I find an really important issue and can't fix it, the Mac OS X port will come with this release. I'm currently working on the installation tutorial and the Xcode project templates.
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coral

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« Reply #83 on: November 30, 2008, 12:51:53 pm »
Tell me when you are done with the install. I'll write a tutorial for the SFML Tutorials and send to Laurent.

Ceylo

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« Reply #84 on: November 30, 2008, 02:33:02 pm »
Quote from: "coral"
Tell me when you are done with the install. I'll write a tutorial for the SFML Tutorials and send to Laurent.

Uh.. I don't understand. Which tutorial do you wish to write ?
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coral

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« Reply #85 on: November 30, 2008, 03:50:11 pm »
Getting started
  SFML and XCode

Ceylo

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« Reply #86 on: November 30, 2008, 04:13:43 pm »
That's what I'm about to write. The installation tutorial also explains how to get started in using SFML ^^.

More exactly :
 - how to install SFML
 - how to use SFML in Xcode (from my Xcode project templates or from scratch)
 - how to compile SFML
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coral

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« Reply #87 on: November 30, 2008, 07:26:41 pm »
Ah, i can be calm then.

Don't forget to mention that you have to install XCode from the install discs / get it from ADC.

Have you tested your build with Tiger or is it Leopard only?

Ceylo

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« Reply #88 on: November 30, 2008, 07:40:42 pm »
I can't test it on Tiger, but it's built for it.

At the time I'm writing this, I'm even trying to see whether I can get it to work with the 10.3.9 SDK. It's supposed to, but there seems to be missing files in the SDK...

And also at the time I'm writing this last sentence, the tutorial is almost done. Just checkin' a few last things..
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lzr

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« Reply #89 on: December 18, 2008, 03:56:24 am »
Are the tutorials done yet? Any chance I could get a sneak peak?  :D

 

anything