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Author Topic: sfml-window startup  (Read 2354 times)

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meissner61

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« on: March 17, 2011, 06:52:38 am »
I tried copying and pasting the code from window startup tutorial

but I get a console program that does nothing and shows nothing... no errors.

Laurent

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« Reply #1 on: March 17, 2011, 07:40:34 am »
Do you have an ATI graphics card with drivers version > 10.10?
Laurent Gomila - SFML developer

meissner61

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« Reply #2 on: March 17, 2011, 08:26:36 pm »
I do have an ATI card, DXdiag sais that my driver version is 8.801.0.0 and my DDI version is 10.1.. Does SFML hate me?

Yeah i think the Catalyst versions is what i should be looking for. its 10.12 UGH!!

Groogy

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« Reply #3 on: March 18, 2011, 04:38:03 am »
No SFML doesn't hate you. It's ATI that hates developers :)

Anyway Laurent has a fix/workaround going and hopefully soon to be released so that SFML2 works on ATI cards.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

meissner61

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« Reply #4 on: March 18, 2011, 06:00:31 am »
i have seen the SFML 2.0 - soon to be- for a while.

Any idea on the time frame of release?

Groogy

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« Reply #5 on: March 18, 2011, 02:35:27 pm »
Quote from: "meissner61"
i have seen the SFML 2.0 - soon to be- for a while.

Any idea on the time frame of release?


SFML2 is more or less ready to be used for anything you want. What an official "release" does to SFML2 is that Laurent promises to not change the public API of it anymore. More or less, that's what I understand anyway.

What I was talking about was simply that he has a fix to the ATI bug that will be inserted into SFML2. It won't be inserted into the old SFML since it would have to change the public API. Something like that :P
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

Friend

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« Reply #6 on: March 31, 2011, 08:00:36 pm »
Ugh, I worked with SFML for such a long time now, and recently I updated my ATI driver for no reason at all. All of a sudden none of the windows render anymore and it confused me so much (even more so when everything else works, like sound). Took me so long to figure out it was because of the driver UPdate.

So what should we do now? Is waiting the only thing we can do? I use the SFML 1.6 right now, does the 2.0 version out right now support the new ATI drivers? Or maybe I should somehow revert back to the old drivers so I can at least work again?

Groogy

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« Reply #7 on: March 31, 2011, 11:09:19 pm »
SFML 2 do support ATI drivers now so you could change to that.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

meissner61

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« Reply #8 on: April 01, 2011, 03:07:35 am »
thank you, ive just been not keen on using it because its still new and i dont want randomness that i wont be able to figure out but i will probably try it

OniLinkPlus

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« Reply #9 on: April 01, 2011, 03:52:26 am »
Quote from: "meissner61"
thank you, ive just been not keen on using it because its still new and i dont want randomness that i wont be able to figure out but i will probably try it
It was already stated in this very thread what an official release is. All code that Laurent writes is only committed when he is sure it is stable. The only thing that changes when he makes an "official release" is that the Public API won't change anymore.
I use the latest build of SFML2

meissner61

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« Reply #10 on: April 01, 2011, 04:26:05 am »
no i understand but setting up SFML-2 is alot more complicated to set up than the pre built 1.6 version... which i even had some trouble with that.