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Author Topic: Cost of sf::Sprite and sf::Text  (Read 1495 times)

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svrtgujbhk

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Cost of sf::Sprite and sf::Text
« on: April 11, 2011, 09:52:19 pm »
I'm curious how expensive it is to create sf::Sprite and sf::Text object from already existing sf::Image and sf::Font. Do they just keep a pointer to these objects or is there some more costly process going on?

Nexus

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Cost of sf::Sprite and sf::Text
« Reply #1 on: April 11, 2011, 10:05:06 pm »
Yes, the classes sf::Sprite, sf::Text, sf::Sound are just lightweight frontends to the heavyweight resources sf::Image, sf::Font, sf::SoundBuffer.
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Grimshaw

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Cost of sf::Sprite and sf::Text
« Reply #2 on: April 11, 2011, 10:05:47 pm »
It is actually as light as it looks :D

Sprites are ultra-fast except if you consider that they are individual quads being drawn, which slows down the process :)

 

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