I would like to use the SFML Packets, but not the SFML Sockets.
To do this, i thought i could just use the OnSend and OnReceive
methods, in order to feed the packet data to my network library
and vice versa.
However, those methods are private and i can't just call them.
I don't really understand what is the purpose of them being
private.
I guess i could just alter the SFML sourcecode to my needs, but
i would prefer not to do that.
Is there an more elegant approach?