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Author Topic: SFML for iOS?  (Read 5128 times)

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esotericsean

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SFML for iOS?
« on: April 29, 2011, 08:57:25 pm »
I'm developing a game on my PC in C++ and SFML. I can use the exact same code on my Mac in Xcode and it runs perfectly.

I'm just curious if there might be support for iOS one day? I know I would still need to learn a little bit of Obj-C to do a port of my game, and converting SFML to OpenGL isn't too complicated. But having a working version of SFML for iOS would be pretty awesome.

Thoughts?

Laurent

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SFML for iOS?
« Reply #1 on: April 29, 2011, 09:37:16 pm »
It is planned, but not for a near future. So you shouldn't wait for it.
Laurent Gomila - SFML developer

esotericsean

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SFML for iOS?
« Reply #2 on: April 29, 2011, 09:46:45 pm »
Awesome! I really love SFML, it's enabled me to learn so much about game development without having to focus on learning OpenGL or something overly complex. Excited to see it get bigger and bigger. :)

golgoth

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SFML for iOS?
« Reply #3 on: November 07, 2011, 04:09:40 am »
I was wondering if we have any more info on supporting IOS? What about branching what seoushi already worked on?

http://www.sfml-dev.org/forum/viewtopic.php?t=951