Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Isolation  (Read 5189 times)

0 Members and 3 Guests are viewing this topic.

mitch

  • Newbie
  • *
  • Posts: 5
    • View Profile
    • http://mitchdev.com/
Isolation
« on: May 02, 2011, 10:13:37 am »
Yet again, I've made another game for Ludum Dare :D



It's a rather simple side on shooter, where you fight your way through (literally) endless waves of enemies, that get harder with each wave.

There are a few little bugs in it, and the difficulty might not be quite right (It was built in 48 hours :P), but it is playable.

The game and source code can be downloaded from here (Download Release-Patch01.zip).

There is also a timelapse of it's development .

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Isolation
« Reply #1 on: May 02, 2011, 06:44:12 pm »
Very funny game :D

As you might know, there is a walking bug: The keys A and D often have no effect when I am standing, I can only jump away. And I find the golden pistol too weak for its price. And in the main menu, there is no text on the buttons.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

mitch

  • Newbie
  • *
  • Posts: 5
    • View Profile
    • http://mitchdev.com/
Isolation
« Reply #2 on: May 04, 2011, 01:37:50 am »
Thanks, I wasn't aware that no text was being drawn on the main menu.

I think that I've fixed the walking bug as well, I haven't been able to get stuck yet (I changed the collision detection code, and changed the game to use a fixed time step instead of a dynamic one).

I also buffed up the golden pistol a tad as well :D (Increased the damage it deals, and lowered the cool down time).

David

  • Jr. Member
  • **
  • Posts: 71
    • View Profile
Isolation
« Reply #3 on: June 16, 2011, 12:49:37 pm »
Jajaja, looks like a BoxHead except the monsters are armed :D

You have GOT to teach me how you made the tile engine

keyforge

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Isolation
« Reply #4 on: June 19, 2011, 09:48:24 pm »
This game is brilliant! Also, the source code is very clean and it runs very smoothly. It's pretty difficult but I might just be bad at platformers, definitely my kind of game! :) Graphics are excellent and retro. There is a glitch with the tiles though that when you jump they seem to have gaps in between them at times. The random generation of the maps is very neat!
Need a place to upload your code, files or screenshots? Use SFML Uploads!

Disch

  • Full Member
  • ***
  • Posts: 220
    • View Profile
Isolation
« Reply #5 on: June 19, 2011, 10:21:58 pm »
I just run out of ammo right away.  How do you get more?

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Isolation
« Reply #6 on: June 19, 2011, 10:27:41 pm »
I think you have to press R. Maybe it's also moving the mouse off the screen, I don't remember ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

mitch

  • Newbie
  • *
  • Posts: 5
    • View Profile
    • http://mitchdev.com/
Isolation
« Reply #7 on: June 24, 2011, 02:23:48 pm »
Quote from: "David"
You have GOT to teach me how you made the tile engine


It's a fairly simple approach to it, it's basically all in a quad-tree. I'll try to write up something about it in the next few weeks though.

Quote from: "keyforge"
... It's pretty difficult but I might just be bad at platformers, definitely my kind of game!


Yeah, after submitting it, I realised that the difficulty is fairly brutal :P

Quote from: "Disch"
I just run out of ammo right away.  How do you get more?


As Nexus has already mentioned, you should be able to reload using R.

 

anything