I use opengl with sfml and one of the things i wanted to accomplish was to write text in 3d space. A long time ago I did this by having a quad for each letter.
Though I was thinking that sfml already has sf::text which i assume uses the same technique. Though it seems to be only designed to work in 2d.
Is there anyway that i can make sf::string draw to opengl at the current location and rotation?
I appreciate any help or advice you can offer.