I think this is very confusing so I'll summarize all I've done so far:
1- I had an old SFML 2.0 revision compiled (the one when GetEvent() was changed to PollEvent(), everything was working top notch).
2- The day I made this topic, I updated it to the revision where times were changed to uint32. This didn't allow me to maintain 60 FPS with SetFramerateLimit(60) as I would get 66 ~ 67 FPS.
3- Last night I've downgraded to the revision before times change and SetFramerateLimit(60) worked well again.
4- Today, I'm not even able to reach 60 FPS, unless I enable VerticalSync, as seen in the image:
[LINK] (using the revision before times update).
What might the problem be? Maybe I could try downgrading even further.