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Author Topic: My games have lost all of their timing with an SFML update.  (Read 1676 times)

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MarthKoopa

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I use time based movement in each of my projects, and it's as simple as calling

Time      = Screen.GetFrameTime();

every loop, then multiplying all movement by Time

I recently updated SFML from Github to try and fix some crashing errors, but now all of the timing is off and I don't know how to fix it.

Laurent

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Laurent Gomila - SFML developer

Laurent

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My games have lost all of their timing with an SFML update.
« Reply #2 on: June 08, 2011, 10:26:45 pm »
You don't know how to convert milliseconds to seconds? Seriously :P
Laurent Gomila - SFML developer

Laurent

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My games have lost all of their timing with an SFML update.
« Reply #3 on: June 08, 2011, 10:41:10 pm »
Sure :D



Laurent Gomila - SFML developer

 

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