I'm going to be making a networked top down tile based game, and I will have many questions [hopefully not too many] so I want to open a thread to ask them in so I don't have to make 100 threads.
Anyway, I'll start with my first question...
Would it be more sensible to have text files of all the maps in the game, for both the client AND server or the server to send map information whenever they move to new areas, etc?
I see the upside of the both client and server for less network work on the server.
This may also show all the areas of the world to the client if they found the files.. and they would be able to edit them, although the server would always check with its copy and it wouldn't matter.
Any input appreciated.