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Author Topic: vector graphics  (Read 2222 times)

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slotdev

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vector graphics
« on: June 11, 2011, 07:00:01 pm »
Hi

This is a bit of an odd question, but I will shortly be doing a project that takes a lot of vector graphics, developed for a Flash app, and using SFML to run on a non-Flash-supporting target.

I can of course export the graphics to a bitmap format (PNG) but the volume of graphics is very high.

So, is there a way to somehow extract the vector data and then import this into some kind of C++ source code, which can then be drawn with SFML.

I hope that made sense! :s

Thanks in advance
SFML 2.1

Groogy

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vector graphics
« Reply #1 on: June 11, 2011, 09:59:15 pm »
I know someone made a Flash extension for SFML. Look trough the various projects in the forum or the Wiki, should be there somewhere.
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

 

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