Hi, im from argentina.
I want to know if someone can explainme the method for detect colision in a large world, tile based, with many objects, but they move in a free way, not in a tile based style.
Looping every object in the world ?? mmm...no.
Maybe split the world in many little worlds, and check the ones in same world piece.
Or.....
Sry if this is not the right forum for ask this.
Sry for my english too.
Thanks.