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Author Topic: Scaling a Window?  (Read 1626 times)

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NullEntity

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Scaling a Window?
« on: June 23, 2011, 05:51:03 am »
I want to make a Chip-8 emulator. It has a 64x32 screen. What would be the best/easiest way to scale it up to a more sensible resolution?

Nexus

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Scaling a Window?
« Reply #1 on: June 23, 2011, 01:26:26 pm »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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NullEntity

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Scaling a Window?
« Reply #2 on: June 23, 2011, 04:47:07 pm »
The intention is to keep the pixely look. I meant something like is there a setting that can scale the 64x32 resolution to whatever size the window is. I'm new to SFML so the only way I can think of is drawing boxes for each pixel.

Nexus

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Scaling a Window?
« Reply #3 on: June 23, 2011, 04:49:14 pm »
Ah, then you can just use a sf::View and zoom it accordingly.
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