I have a ball that moves and has boundaries that it can't go past. I use to use a sf::Shape that worked perfectly with my algorithms physics?lol and it was very basic and generic.
Now this image within a sprite has come a long and it's freezing after a while that it runs. When it hits the boundary, it will freeze there. I think that possibly It caught it too late, and doesn't meet the requirements to move again?
I'm not sure why it does this. Again, it works perfectly fine with a shape. Just when I use the sprite, is there some limitations and precautions I should take when using the sprite with images loaded in it. Also the image is a jpg, which I'm not just finding out is a bad format.