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Author Topic: Qt + SFML: drawing only half sprites :S  (Read 1459 times)

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Qt + SFML: drawing only half sprites :S
« on: June 27, 2011, 08:44:50 pm »
I've finally been able to set up Qt with SFML and I've already run into another problem :D
I have a QDockWidget which contains a TileCanvas. ( a derived class off QSFMLCanvas, from the tutorial) I draw my sprites on it, but  once I try to draw past ~100 pixels, it stops drawing. It even draws half sprites like that :/

Here's a picture:

I don't know what the problem is, help! :(


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Re: Qt + SFML: drawing only half sprites :S
« Reply #1 on: July 02, 2011, 07:46:16 am »
Post some relevant code.