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Author Topic: Idling a program  (Read 9083 times)

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Daazku

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Idling a program
« Reply #15 on: July 24, 2008, 01:10:03 am »
Quote from: "l0calh05t"
Quote from: "quasius"

Did he say his game is networked?


Quote from: "Pwndja"

so when I have multiple threads, for things like receiving sent udp packets, which do not need nor have a window object, i still can put a cap on them?


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Quote from: "Daazku"

If you wait for packets it should be networked.....

unless your threads communicate via the loopback interface :-P


Ya but you dont need thread in this case :-P
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