Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: My library on SFML?  (Read 1045 times)

0 Members and 1 Guest are viewing this topic.

Makuto

  • Jr. Member
  • **
  • Posts: 71
    • View Profile
    • Au 79 Games
    • Email
My library on SFML?
« on: July 09, 2011, 03:32:50 am »
Hi, I'm making a library that makes it super-simple to use SFML (I know, it's simple already), and I was wondering how I make the .a (lib) file have SFML.  I am using code::blocks and the project is a static link library.  I made some simple test functions and classes in namespace "goo."  How do I set up SFML for the library, and how do I use SFML within the library?
EDIT: After some experimentation, I can access the sf namespace in my library. For the users to run SFML and my library, do all they need to do is put the .DLLs of SFML in their program directory?
Macoy Madson-Au 79 Games
Check out my work at http://augames.f11.us/
Most of my SFML-related code is here: https://github.com/makuto/personal/tree/master/gameDev/resources/base2.0
I try to KIS(S), do you?

 

anything